I Can Beat You With My Eyes Closed!!
A downloadable game for Windows
[EDIT: March 7th, 2023]
Thanks for such a massive interest in this game! We greatly appreciate it. We exported what we currently have just to give you a taste of what we have been working on in the meantime. If you have any critiques or notes, please go to https://forms.gle/HXxHG2qCDY6YKrRz6 and fill out this form! Please look towards this summer for much more content! Thank you so much for to playing our game!
-Team Kaiju Overhead Extreme
INSTALLATION:
Simply extract the files from the 7Zip file provided to a folder on your computer and run the .exe file.
CONTROLS:
Keyboard/Xbox Controller
Arrows Keys/Joystick/D-Pad: Used to Dodge right, left, and down. It can also hold up to change stomach punches to uppercuts.
Z & X/LB & RB/LT & RT: Used to punch left and right respectively.
Spacebar/A Button: Used to headbutt when you have special.
C/B Button: Used to block. Press right before the attack to parry, taking no damage.
F/X Button: Used to flip off the opponent. Raises their anger.
CatapultingWizard's Great Notes!
Whenever someone is knocked out, spam the punch buttons. When you are knocked down, it's required to get up. When the enemy is knocked down, it can be used to get extra health.
Don't attack the opponent when he is on his guard! If he blocks your attack, he gets very angry, and too much anger will him go berserk.
Dodge, Block, and Parry attacks to fill up the special meter! You can use your special to unleash a devastating headbutt. Although, you might be able to gain more power by hitting the opponent at just the right time. Perhaps acquire all 3 paws to unleash an attack even more devastating?
Status | In development |
Platforms | Windows |
Authors | CatapultingWizard, Andrewday1212 |
Genre | Fighting |
Tags | Singleplayer, Unity |
Comments
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I like the concept, but sometimes the game felt was eating a lot of my inputs during the "blindfold" section of the game.
Amazing and Solid execution, killer mechanics that have allowed me to employ at least 5 major strategies, with varying levels of skill and reward. I am extremely excited to see how this grows, especially as far as characters and mechanic refinement.